SCP-049

Description
SCP-049, is a humanoid entity in a plague doctor suit. If SCP-049 touches person, they will die immediately. After death, SCP-049 can reanimate bodies of humans killed by him to create an instance of SCP-049-2, by holding the [E] button. The "cure" cooldown is 0.5 seconds.

SCP-049-2 instances are humans surgically reanimated by SCP-049, acting as mindless zombies. SCP-049-2 does 20 damage per hit. SCP-049-2 instances heal around 5 HP/sec when very close to SCP-049.

SCP-049 itself, spawns in its containment chamber in Heavy Containment Zone (HCZ), accessed by an elevator.

Strategies (Against SCP-049 and SCP-049-2)

 * SCP-049 is quite slow, so you can easily outrun it. It is also possible to juke it if you are in death distance, but it is not smart to assume that SCP-049 won't predict your juke.
 * SCP-049 can make SCP-049-2 instances, which can act as meatshields for it. Do not try and waste your ammunition if your target is SCP-049 itself.
 * It is not recommended to fight SCP-049 alone. SCP-049-2 instances can ambush you while you're distracted.
 * SCP-049 is not as strong as you think. It easily can and will go down in a prolonged firefight.
 * Be careful around corners and door corridors, SCP-049 and SCP-049-2 are almost silent.
 * SCP-049 and SCP-049-2 cannot damage you if you are holding SCP-714 (Found in LCZ). This will not work if it's just in your inventory.
 * As humanoids, they are prone to headshots. Several well-placed shots can wear them down a lot.
 * SCP-049-2 is just a slightly slower human with 5x the regular health pool of a human and no inventory. In a 1v1, SCP-049-2 shouldn't be a big deal in mid-ranges. Keep hitting your shots and it'll go down.
 * SCP-049-2 instances are quite effective in swarms. Gather backup or pick them off one by one while running away.
 * A very competent SCP-049-2 would ambush players. Be cautious and take action if attacked.

Strategies (As SCP-049 and SCP-049-2)
 As SCP-049 


 * As you are slow, you won't be able to keep up with players' speeds. Make use of your environment and ambush players.
 * Reanimate your kills if you are absolutely sure you won't get attacked in the process. Although you can exit the reanimating process at any time, keep in mind it takes 10 seconds to reanimate the corpse.
 * Pick off unsuspecting foes or charge into a spawn wave. The strategy is yours.
 * More SCP-049-2 instances = Less people in a spawn wave.

 As SCP-049-2 


 * You may get mad when you get reanimated. Remember, it is just a game. Don't get worked up about it.
 * You excel in ambushing or as a meatshield for your SCP buddies. Remember that 500 HP may be all it takes to take down the pesky MTF, CI or GOC waves.
 * You are slightly slower than a running human. Chase them if absolutely necessary.
 * Since you deal 20 damage on touch, even if you died due to external sources after a long encounter, your target would be severely injured unless they have medkits.