Beginners Guide

This is a beginner's guide to P:SCP.

P:SCP can be a hard game sometimes. Sometimes you can easily get killed by a Class-D with a USP he got from the 173 chamber. Or you can get betrayed by someone when they switched 914's setting to "Very Fine" while you were in it. This is why a beginner's guide is made to ensure that you escape, or at least boost your chances of escaping.

Main goals
Scientist : Escape from the facility to become an MTF. Ask guards and MTF to escort you out.

D-Class : Escape from the facility, avoid guards and MTF. Ask CI for help in escaping.

Guards : Escort remaining scientists from the facility. Arrest unarmed Class-D and kill armed ones.

MTF : Regain control of the facility and recontain or neutralize any SCPs that have gone rouge.

Chaos Insurgency : Cause chaos in the facility. Kill all MTF and facility personnel. Help Class-D's escape.

Main plan for Class-D's
The game just started, and you're a class-D. Now after getting out of the cell area, you may be greeted by a bunch of hallways. Now you do not have to memorize each map seed. Here are the important rooms. If there is a spiral staircase in the middle of the room, you are in the 173 chamber. I advise going up and trying to jump on to the observation area and getting a Major Scientist card and a grenade. There is also a medkit on one of the desks. There is also a USP pistol on a bench in one of the offices in the 173 chamber. If you get to the desks room. (Room with a lot of desks and office chairs) There may be a chance for a Major Scientist or a Research Supervisor card to spawn. Although the scientists most likely would have taken it already. If you have got a Research Supervisor or a Major Scientist keycard, then hooray. You can get to Heavy Containment Zone. Which is where SCPs spawn. (Except 173) If you get in a face-off with 096 expect to not survive unless you're near a elevator. If you see 049, run the opposite direction as 049 is slower than humans can can't catch up to you unless he ambushes you from a room. The easiest way to escape 049 is shutting doors behind you. If you have a stand-off with 106. Same tactic with 049, but you don't need to close door behind you since 106 can just walk right through them. If you face 1507, run the opposite direction closing door behind you. Arms yourself with a MP7 by looting a guard body or a MTF body. Running through Entrance while an MTF spawnwave comes in is a death wish. If you hear the MTF spawn sound, do not advance to EZ, wait in HCZ and hide. If you're lucky enough to loot a dead commander and get a Commander keycard you can leave, but if you don't. You have to wait for someone to open it for you (Ex. CI) if both gates are shut. After getting past the gate, you're done. Get to the extraction point and you have successfully escaped the facility.

Main plan for Scientists
Escaping as a scientist is much easier than escaping as a Class-D, but still take escaping seriously. After spawning, check if there is a Major Scientist card, if there is try to pick it up. There aren't guards to instantly help you so, If you're in a sticky situation, (low health, Class-D with a gun) Try negotiating your keycard for your life. Although this tactic rarely works. Running away and shutting doors is much easier to do. Next, try finding 914. After successfully locating 914, put it on fine and dropyour card to upgrade it. Beware, there may be people switching the setting to "Rough" or "Very Fine" which will insta-kill you. There are also people stealing cards. This tactic is not recommended for Class-D's as guards will usually rush LCZ. After getting a Major Scientist and above, you can go to HCZ. Like in the Class-D plan, the same tactic is used to dodge SCPs. After getting to EZ it's easier because CI has a lower chance of spawning than MTF. If you're lucky enough to get to EZ while a MTF spawnwave is happening, escaping is easy. While, if CI spawn while you're in EZ. Hide back in HCZ.

Adding rest of the main plans later.