Facility Personnel

Introduction
Facility Personnel are one of the seven human classes in Project: SCP. They always spawn in LCZ during the beginning of the round. There are 3 variants of Facility Personnel: Janitors, Scientists and Head Researchers with each having a corresponding keycard and appearance. They work with Facility Guards and the Mobile Task Force. Their objective is to escape the facility.

Further Description
Facility Personnel always spawn in Light Containment. They always spawn with sets of keycards corresponding to their classes: Janitor keycard for janitor, Scientist keycard for Scientist and Major Scientist Keycard for Head Researcher. Each variant wears a different set of clothes, Janitors will always wear dark blue overalls, and both Scientists and Head Researchers always wear lab coats. Use this information to identify them.

The Facility Personnel's main goal is to escape the facility, they cooperate with Facility Guards And Mobile Task Force to escape. Working with Class-D is optional. Escaping as a Facility Personnel will make you a MTF Lieutenant. A cuffed Facility Personnel escaping will become a Chaos Insurgent Beta.

Strategies for Escaping
If you spawn as a Janitor or a Scientist the first thing you want to do is find a better keycard like the Zone Manager card or upgrade yours in SCP-914. If you spawn as a Head Researcher you'll be able to open the checkpoints to Heavy Containment Zone. If you upgrade your card to a better level you may exit LCZ or go to the Light Containment Zone Armory to arm yourself. This move is quite risky as the SCPs may have already entered LCZ. If you didn't get to Light Containment Zone's armory you can access other armories located around Heavy Containment Zone and Entrance Zone, they are filled with weapons. If you manage to get your hands on some weapons, head over to Entrance. If MTF spawns, escaping should be an easy task. If Chaos Insurgency or Global Occult Coalition spawns that's bad news for you. You could try to persuade them to disarm you, but it's best to hide until reinforcements arrive.

Tips

 * Due to Class-D automatically winning a round if they escape (unless MTF retake the facility then it's a stalemate) You might want to kill Class-D while you still can.
 * You should always stay around Facility Guards or MTF operatives as they will protect you and escort you to the Extraction Point.
 * If all the Facility Guards or MTF operatives are currently dead, stick together with other Facility Personnel.
 * Don't stay in LCZ for long. Try to get a better card and exit LCZ as soon as possible.
 * Try to find a HCZ armory and 079's chamber (or 106's chamber if you have a containment engineer keycard).
 * If you can't find any cards, try to find a dead body to check if they have good card.

Trivia

 * A round will not end if both Facility Personnel and Class-D Personnel are still alive.