SCP-096

Overview
SCP-096, nicknamed "Shy Guy", is a humanoid SCP. It is normally very slow, but once looked at, SCP-096 will begin to cry out and become distressed, unable to move for a few seconds. After that, anyone who looked at it will be seen by SCP-096 through red circles on SCP-096's screen.

SCP-096 in this state, called the "Rage state" by players, can and will move at speeds slightly slower than SCP-173, which is very fast. SCP-096 can break down doors in this state (except Gate doors and elevator doors). SCP-096 instantly kills anyone that sees its face, and only human players that see its face. This state lasts about 7 seconds.

After the state ends, SCP-096 calms down, moving back to its original speed. Its enraged state cannot be triggered for 6 seconds.

SCP-096 spawns in its containment chamber in HCZ.

Strategies (Against SCP-096)
- SCP-096 emits crying and groaning noises, which only can be heard by players that are close to it. This is a sign you should stay away from that sound.

- SCP-096 is not a fast SCP when not enraged, However, when enraged, it can easily catch up to you even with closing doors behind you. You could juke out SCP-096 when its charging at you, but it is not wise to assume SCP-096 can't predict your movements. Using SCP-512 and/or SCP-207 however can increase your chances of a successful juke.

- As SCP-096 cannot break down gates and elevator doors, you can close the gate or the elevator door on it, but be warned as if you do it too late, SCP-096 will kill you before the door closes fully.

- SCP-096 is highly vulnerable after its rage stage. As SCP-096 is a glass cannon, with 1300 base health, SCP-096 can easily be mowed down in short firefights.

- Like all humanoids, SCP-096 takes headshot damage. Combining that with the fact that SCP-096 doesn't have that much health, well-placed shots can tear down much of SCP-096's health.

- SCP-096 cannot be triggered in the dark, unless seen through NVG (Night Vision Goggles) and flashlights.

Strategies (As SCP-096)
- As an offensive SCP, you can easily bring down groups with ease, at the cost of below-average health. Your playstyle centers around hit-and-run.

- You're an easy target if your rage state stops at a bad moment. Take a look around to find a hiding spot before your rage state ends.

- Don't directly run towards a backpedalling player while they're shooting as you'll soak up a fair bit of damage. Try to strafe to the sides to avoid their bullet stream.

- Closed doors and open doors are useful in different situations. Closed doors can hide your location from a far away distance, while open doors can trigger your rage state if an unlucky player happens to turn around at your direction.

- Though SCP-096 excels at group killing, it is not very wise to charge into a spawn wave directly. Sure, you may've taken out the wave, but your health pool may say otherwise. They might even kill you outright.

- Teaming up with SCP-173 is quite an effective strategy. As players can't look at you because you're SCP-096 and can't look away because of SCP-173, you'll become quite a deadly force.