SCP-173

Overview
SCP-173 is a sculpture which can only move when not seen or when a human class blinks while watching it. SCP-173 is dangerous as it can instantly kill human classes by snapping their neck, which makes a very loud and distinctive "crunch" sound. When SCP-173 moves after a human class blinks, SCP-173 makes a distinctive "dragging" sound. This SCP is most dangerous to D-Class and Scientists, since it spawns in LCZ.

SCP-173 spawns in its containment chamber in LCZ.

Strategies (Against SCP-173)
- The best way to avoid 173 is to listen to its "neck snapping" sound and his "dragging" sound and backpedal away if it finds you; you should look at it while walking backwards so it doesn't instantly kill you.

- SCP-173 moves silently and quickly. You won't know which SCP you are up against in a 5+ player match, so be alert and act accordingly.

- If you have to pass near SCP-173 to arrive at another location, run past SCP-173 immediately while looking at it after you blink, as the blink timer is moderately long.

- Be extremely cautious when the lights are out. SCP-173 can move freely in the dark, unless someone sees it via NVG (Night Vision Goggles), flashlights on the ground or on their personnel.

- If you have to fight against SCP-173, preferably fight it in large spaces that have many routes to escape to (Example: Surface). As SCP-173 cannot move while looked at, it is prone to damage by many sources, thus it is better to fight SCP-173 in a group. Be careful though, SCP-173 has the highest health in the game (3500 Base HP), giving SCP-173 opportunities to fight back.

Strategies (As SCP-173)
- SCP-173 is an ambush SCP, and its effectiveness increases when coordinating with other SCPs. You aren't really going to get anything done if you charge head-on towards the nearest hostile source, instead plan accordingly and sneak up on unsuspecting foes.

- Since you spawn in LCZ, you should head straight for the D-class and Scientists as they are unarmed, however they may be in groups, or are skilled at dodging. Act accordingly.

- You are the tankiest SCP in the game, with a whopping 3500 base HP. You can use yourself as a meatshield distraction for your other SCP buddy(ies) to finish the hostile enemies off.

- Don't get yourself trapped in keycard door rooms. As you can't move when you're looked at, human players can take the opportunity to lock you inside a room (Examples: SCP-914's room, LCZ's armory, any keycard door room.). Act cautiously and accordingly.

- When you kill a player, the loud "snapping" sound will alert other players. Shift to different areas to throw off their judgement to find your location.

- You are strong at close range, but effectively nullified at even mid-range. Stay away from long range combat whenever possible.

- Closed doors are your friend. The human players can't stop you if you can't be seen.