Category:SCPs

SCPs are anomalous objects, which the foundation contains and keeps away from the society. Some of them escape their cells and can now move freely around the facility. =Objective= Your objective as a SCP is simple. Kill everyone in the Foundation and don't let anyone escape. There are multiple playable SCPs and all of them have unique abilities. = Playable SCPs =

SCP-049 "The Plague Doctor"
SCP-049, is an Euclid-class SCP, spawns in HCZ. SCP-049 can kill by just touching skin of his victim, kills them instantly. If SCP-049 wants, he can turn then corpse of his pray into SCP-049-2, a reanimated zombie-like corpse, that will now belong to team of SCP's, and will help you and other SCP's win the match (This SCP is controlled by player with it's body was reanimated by SCP-049).

SCP-096 The Shy Guy
SCP-096, is an Euclid-class SCP, which spawns in HCZ. SCP-096 is slow and harmless, until someone looks at it's face. If someone does, their chances of survival are very low. SCP-096 will see them through walls and gain special abilities to make sure he kills them. The special abilities is a HUGE speed buff and ability to knock most of the doors down. It is to notice, that when SCP-096 builds up his '' Rage State", he cannot move, which makes him an easy target. It is advised to try to knock him off while he is building his "Rage State", and then run as fast as you can, or hide in rare spot. No one can see SCP-096's face when the lights inside the facility go out (Because of course, no one sees nothing) but he still can rage when you flash light on him, which make you see his face.

SCP-106 "The Old Man"
SCP-106, is an Keter-class SCP, which spawns in HCZ. He's slower than humans, but faster than SCP-096. SCP-106 can place a teleport, and at any moment comeback to him. If SCP-106 grab a human, they will be send to SCP-106's Pocket Dimension and will have several paths to choose. One path will cause them to exit at random point in or out of the facility, the others kill them. SCP-106 can be re-contained using a femur breaker. A human can unlock the door to the femur breaker using a card with level 3 containment access. After a player sacrifices themselves, a human can click a red button by using E and screaming will start over the intercom. SCP-106 will start sinking into the ground and disappear. After that, he will die.

SCP-173 "The Sculpture"
SCP-173, is an Euclid-class SCP, which spawns in LCZ. It cannot move while it is in somebody's line of sight but it is one of the fastest SCPs in the game. As SCP-173 you spawn with a base health of 3000 HP. SCP-173 kills his victims by snapping the neck at the base of the skull or by strangulation, whith kills them instantly. One of the best options to kill SCP-173, is to throw few granades underneath him right after he moves; he wont hav anougt time to escape and grandes will explode, leaving SCP-173 most likely dead. If you are unarmed class in LCZ (Class-D, Scientist, etc.), you should sare at him, so he ca't move, and quickly run backwords. If any dor is behind you, quickly turn around, click the button to pen door, and quickly come back to string at SCP-173.

SCP-457 "The Burning Man"
SCP 457, is an Euclid-Keter Class SCP, spawns in HCZ. He's a bit faster than any of the human classes, his attack (Left Click) will make player burns and will regain his Fuel. Fuel is different from HP, Fuel decreases every seconds by 5 Fuels , After all of his fuel empty his health begin to reduce every seconds by 5 HP.

SCP-1507 "The Pink Flamingos"
SCP-1507, is an Euclid-class SCP, which spawns in HCZ. SCP-1507 is very fast, but slightly slower than SCP-173. Notably, SCP-1507 has lowest base health among the SCPs; a base health of 375 HP, however, his small hitbox makes up for it. SCP-1507 attacks by clicking on a human, dealing 20 damage. The more SCP-1507 is injured, the more he moves faster. = Non-Playable SCPs =

SCP-005 "The Skeleton Key"
SCP-005, Is an Safe-class SCP, located in HCZ. It's containment chamber doors require an O5 card to access. It functions like a $19 Fortnite Gift Card or a CI Lv 3 Hacking device.

SCP-034 "Obsidian Ritual Knife"
SCP-034, is a Safe-class SCP. It's an anomalous obsidian knife. SCP-034's Containment Chamber door requires an O5 card to open. SCP-034 is a melee weapon. After killing a target with this SCP, it will disguise to it's victim and the class color. You will not get credits for the kill though, however, the call tag is still remains the same, such having Call tag "Class D" with a guard color (grey) and appearances.

SCP-207 "The Cola Bottle"
SCP-207, is a object that can only be found in the sub-levels and cannot be obtained from 914. It can be found inside one of the containment rooms of the sub-level SCP containment area, where 2 of them spawn in a locker. There is a chance 0-2 bottles of SCP-207 can spawn in a hard to reach location, which is inside Armygod345’s office inside the sub-levels. To be able to enter his office an O5 council card is required, the 207 instance can be found on the table which has been placed near the right side of the door to his office. SCP-207 upon being used will give the player a speed boost, the downside is that the player’s health will slowly decrease until the user dies or uses a medkit. It will stop the health drain but will also remove the speed effect.

SCP-294 "The Coffee Machine"
SCP-294, Is an Euclid-class SCP, located in EZ. It's an anomalous vending machine, that gives user any drink he wants. Player can get drink from SCP-294 by pressing "E", and entering it's name on the keypad. If the drink name is accepted, SCP-294 will dispense the same drink that the player ordered, with possible side affects depending on what drink the player has requested.

SCP-330 "Take Only Two"
SCP-330-1, resembles a candy, which upon eating will give a quick speed-boost for a few seconds. To get it, you need to go to SCP-330’s containment room in the Sub-Levels. SCP-330 itself, is a bowl of candy with candies inside of it. A note on it says “Please don’t take more than two!”. If you take more than 2 candies, you will die.

SCP-512 "The Gravity-Nullifying Umbrella "
SCP-512, can be found in the surface containment zone, in the rooms near the waiting lounge (The room with the benches and an alarm.), A containment Level 2 card is required to open the door to the SCP. The umbrella inside the room will be referred to as SCP-512, this SCP can be used to give the player holding it a jump boost and a slow fall effect, which can be handy for encounters with SCPs.

SCP-714 "The Jaded Ring"
SCP-714, Is an Safe-class SCP, Located in LCZ. It's Containment Chamber door requires a card with level 2 containment access. Whoever wears it, will become immune to SCP-049, but the player movement is decreased overtime, blurs their vision and making the wearer will only see black and white colors slowly. Removing SCP-714 will cause the aforementioned effects to slowly fade away.

SCP-914 "The Clockworks"
SCP-914, is a Safe-class SCP, located in LCZ. SCP-914 is contained behind a Gate, which requires any card to access. SCP-914 itself consist of 3 parts. Input, main body, and the output. The input is where you put your item and output is where the item comes out of. The main body is where you can change the setting and start the machine. The item that comes out will either be downgraded or upgraded. Here are the settings. = Admin Only SCPs = These SCPs are only obtainable using the admin panel. (Press M while in your VIP server to activate it).
 * Rough - Destroys the item
 * Coarse - Degrades the item
 * 1:1 - Gives a item of slightly equal value
 * Fine - Upgrades the item (You will be using this setting the most)
 * Very Fine - Upgrades the item (Fine x2) but has a chance of destroying it

SCP-079 "The Old AI"
Although technically being in the game, SCP-079 is glitched, meaning as soon as you spawn in, you instantly die.

SCP-939 "With Many Voices"
SCP-939, Is an Keter-class SCP, which spawns in SCP-096's Containment Chamber in HCZ. SCP-939 can only see players when they're making noise like sprinting or shooting a gun. SCP-939 spawns with 1500 HP. It attacks by bitingit's victims. Each bite does around 60 damage.